Tuesday, May 16, 2017

Modeling Reality with Virtual Worlds

There are both useful and dangerous uses of virtual worlds. Sometime around 2008-2011, virtual worlds were very popular. Games like Second Life, Sims, and even Grand Theft Auto were the most played and best sold games. People used these games as an expansion to their imagination; to do whatever they wanted to do. It was the trend back then. Virtual worlds served as a stimulation to our creativity by playing as, essentially, 'god'. Players have the option to control a character. In Sims, players can build houses with a few button clicks. This accelerated gameplay is what attracts users to continue playing. However, some may view virtual worlds as an escape path from reality. Some users may be impacted negatively in real life by using virtual worlds to avoid their problems.

I believe that virtual worlds have gotten less popular over the recent years. Advanced technology have developed an even more intricate version the virtual worlds, The Virtual Reality. Instead of playing as a character behind a screen, users are able to experience games in first person point of view. This upgrade allows a more submerged and realistic gameplay, making virtual worlds a thing of the past. I believe that the future of the virtual modeling concept will have users fully dive into a simulation, almost like having a completely lucid dream. It will be a very scary yet exciting experience.

Source:

"Virtual world may impact real-world behaviour." Health24. N.p., 10 Feb. 2014. Web. 16 May 2017.

Mehta, Diane. "After Second Life, Can Virtual Worlds Get a Reboot?" Forbes. Forbes Magazine, 01 May 2013. Web. 17 May 2017.


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