Tuesday, May 16, 2017

Blog: Next New

A new media that does not exist is virtual reality social networking. I believe this will be very possible within the next five years. How I imagine it is that use of virtual reality gear such as the Oculus Rift to have a virtual face to face conversation with someone. We will have the option to select a background and music to chat in.  A gear will be used to scan your face and body to display a completely realistic replica. I can visualize this new type of media being either an add-on to Facebook/Skype, or a completely new company. Since we have both the technology to create virtual images of ourselves and the technology to connect with a virtual reality gear, this type of media will be the next new thing.

Modeling Reality with Virtual Worlds

There are both useful and dangerous uses of virtual worlds. Sometime around 2008-2011, virtual worlds were very popular. Games like Second Life, Sims, and even Grand Theft Auto were the most played and best sold games. People used these games as an expansion to their imagination; to do whatever they wanted to do. It was the trend back then. Virtual worlds served as a stimulation to our creativity by playing as, essentially, 'god'. Players have the option to control a character. In Sims, players can build houses with a few button clicks. This accelerated gameplay is what attracts users to continue playing. However, some may view virtual worlds as an escape path from reality. Some users may be impacted negatively in real life by using virtual worlds to avoid their problems.

I believe that virtual worlds have gotten less popular over the recent years. Advanced technology have developed an even more intricate version the virtual worlds, The Virtual Reality. Instead of playing as a character behind a screen, users are able to experience games in first person point of view. This upgrade allows a more submerged and realistic gameplay, making virtual worlds a thing of the past. I believe that the future of the virtual modeling concept will have users fully dive into a simulation, almost like having a completely lucid dream. It will be a very scary yet exciting experience.

Source:

"Virtual world may impact real-world behaviour." Health24. N.p., 10 Feb. 2014. Web. 16 May 2017.

Mehta, Diane. "After Second Life, Can Virtual Worlds Get a Reboot?" Forbes. Forbes Magazine, 01 May 2013. Web. 17 May 2017.


Blog Social networking

Social networking has a lot of benefits. It is a platform that allows anyone to connect with each other. Companies can use this technology to advertise their brand, directly exposing them to more potential customers and clients. Sometimes companies can even pay social networking platform to allow them for brand placement.

Social networks allow a more connected world. Facebook aims to do exactly that. However, there are ups and downs to a more connected world. Something good that Facebook has added is their updated search function. The function lets the users tailor their searches. This allows finding people a lot easier and can help users connect with lost connections.

A dark reality to Facebook is that this social platform is so widely used that it replaces some people's social life. Hilary Stout of the New York Times calls this antisocial networking. Teenagers often spend so much time chatting online that they have completely translated their social life onto the webs. In the future, I believe that platforms like Facebook have so much potential to grow that they will have complete control over our private lives. They may even add a live location search for every user, completely wiping out our privacy.

Source:

"Facebook search." Tribunedigital-chicagotribune. N.p., 15 Jan. 2013. Web. 16 May 2017.

Stout, Hilary. "Antisocial Networking?" The New York Times. The New York Times, 01 May 2010. Web. 16 May 2017.

Wednesday, April 26, 2017

Blog: Wiki So Far

I have not edited the Wiki as of right now. However, I do plan on adding a fitness section into the Wiki. Over these past few years, there has been a massive growth in the fitness industry, especially in bodybuilding and powerlifting. The industry has grown so big thanks to the use of new media. There are tons of excellent fitness Youtube channels out there that provide quality fitness resources for those who want to begin. I think it is necessary to spread useful information to promote this healthy community into the public.

Blog: P2P

What is file sharing?

File sharing is the sharing of data across two or more platforms. The data that is transferred can be any type of information. File sharing can uses a medium, such as a website or a platform to get the file across. Usually it would require the file to be uploaded first, then downloaded afterwards.

What is P2P file sharing?

P2P file sharing is the transfer of data from using a large network. In a sense, it is a more direct way of transferring data. It allows users to access information by connecting with other computers who have this content. It is a collaborative network that requires many users to function.

What are some examples of P2P file sharing?

Some examples of P2P file sharing include torrents, Skype, and Bitcoins.

Wednesday, April 19, 2017

Blog: Privacy

Nowadays, privacy and confidentiality are pretty much non-existent in new media. We are all aware that our data can be compromised and sold to third parties. We still use new media knowingly. This is because we have lowered our sensitivity towards keeping our information safe and private. Facebook Privacy is a big oxymoron because the platform is basically a book that illustrates who we are. Of course, it depends on the frequency of your uploads, but any small activity on Facebook can reflect who you are as a person.

Blog: Advice

Since Baruch is considered to have the most on-campus activities out of all the other CUNYs, we can use that to our advantages. We can use new media to advertise and market our clubs, organizations, and events to the public. Also, we should implement a visitor section for students from other CUNYs to enter the college. We can use new media to welcome CUNY students to participate in our clubs and events.